The dawning of doom
22nd. Oct, 2008 | 03:52 pm
back in black
but no heads are turning
back in black
noone came to see
back in black
are they still yearning?
back in black
for ETERNITY!
( Oh well. Can't escape it, I guess. )
but no heads are turning
back in black
noone came to see
back in black
are they still yearning?
back in black
for ETERNITY!
( Oh well. Can't escape it, I guess. )
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Missed update?
11th. Aug, 2008 | 06:23 pm
You betcha! There'll be a bigger one soon to make up for that, though, so fret not.
- Akatosh
- Akatosh
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It's a travesty!
1st. Aug, 2008 | 06:40 pm
Today, I ruined a core feature and running gag of the series. Clearly I abandoned my fans and deserve to be tracked down and killed before I fuck up even more.
Which is to say, I'm making slow but steady progress, and there's not much else to show off yet. The game is rather low priority right now, and will probably stay so until September. Stay tuned, though.
~Akatosh
Which is to say, I'm making slow but steady progress, and there's not much else to show off yet. The game is rather low priority right now, and will probably stay so until September. Stay tuned, though.
~Akatosh
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Master Design Document, part FUCK THIS
28th. Jul, 2008 | 12:33 pm
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Master Design Document, part 3
19th. Jul, 2008 | 05:01 pm
With all the pace of a glacier, the game is pushing forward. But at least it is, again. You can find part three here because LJ formatting is being retarded.
Also, Abraham Linclon has a moustache.
- Akatosh
Also, Abraham Linclon has a moustache.
- Akatosh
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Master Design Document, part two
12th. Jul, 2008 | 04:15 pm
Seriously lapse of motivation here, but I promised an entry every Saturday, so here it is. It's pretty brief this time, but that's mainly because that section seems to be supposed to be some sort of overview for content to follow. Oh, and there's some redundant stuff in there.
That's it for now. See you next week, and let's hope I finally regain some enthusiasm.
- Akatosh
( Whatever )
That's it for now. See you next week, and let's hope I finally regain some enthusiasm.
- Akatosh
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Allllright.
7th. Jul, 2008 | 04:51 pm
Just in case you didn't stop reading this way back during the first "prolonged hiatus": This blog will now finally go into a schedule. Updates will be weekly on Saturdays, starting this week, and I'll try to build a buffer of at least one week. And basta.
For hopefully the last time, sorry for all the missed updates, the flunky schedule and everything else, including global warming. This game will be done... eventually.
- Akatosh
For hopefully the last time, sorry for all the missed updates, the flunky schedule and everything else, including global warming. This game will be done... eventually.
- Akatosh
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Guess what? Hiatus!
23rd. Jun, 2008 | 12:50 pm
But shorter this time. You know, OROW and such. Just so you don't hold your breath for the other parts of the Master Design Document. Sorry.
~Akatosh
~Akatosh
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Master Design Document, part one
18th. Jun, 2008 | 06:53 pm
Alright, here we go! Since the whole document (based on Chris Taylor's awesome design document template) will take an additional week or so to complete, I've decided to publish it section by section for now. Part one deals with the overall philosophy behind the game.
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Back in black! (Alternative title: It is time.)
10th. Jun, 2008 | 12:44 pm
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Prolonged Hiatus
20th. May, 2008 | 06:56 pm
You probably didn't notice it*, but both the blog and the development have sadly moved into a prolonged hiatus. It'll end as soon as the last two of my five final exams have ended, I figured out a way to continue using XP, I manage to re-acquire Flash and some other (mainly real life) issues have been adressed. I'm sorry.
To appease you, here's a REALLY crappy flash movie I did ages ago. It belongs in the "deliberatly aweful" category, but it still oozes nerdyness and stuff, but if you're a massive enogh dork, you may like it. If you do, please watch out so you don't spill your Diet Coca-Cola on your Star Wars fanzines, snorting through your (barely) working nostril, desperately trying to catch your breath after the terribly exhausting act of doubling over with cackling grunts.**
Sorry again.
- Akatosh
* Well... probably you did.
** No, that's not how I picture you. Well... not entirely.
To appease you, here's a REALLY crappy flash movie I did ages ago. It belongs in the "deliberatly aweful" category, but it still oozes nerdyness and stuff, but if you're a massive enogh dork, you may like it. If you do, please watch out so you don't spill your Diet Coca-Cola on your Star Wars fanzines, snorting through your (barely) working nostril, desperately trying to catch your breath after the terribly exhausting act of doubling over with cackling grunts.**
Sorry again.
- Akatosh
* Well... probably you did.
** No, that's not how I picture you. Well... not entirely.
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PC change, Take Two
11th. May, 2008 | 01:36 pm
It took some days, but I've finally managed to get that "new" PC up and running. Judging by their performance, I have a strong suspicion that the graphics card and RAM are made of cardboard, but apart from that, it's fine. I didn't even lose all my personal data.
Also, did you notice how we mainly get "lose fat", "cultural" and "internet services"-type google ads? Let's spice that up a little. Jesus Obama Moses Bible Muhammed Ali Videogames Emperor Star Trex Bicycle Furries Antichrist Politics Iraq Iran Tomato Comedy.
This is going to be interesting.
- Akatosh
Also, did you notice how we mainly get "lose fat", "cultural" and "internet services"-type google ads? Let's spice that up a little. Jesus Obama Moses Bible Muhammed Ali Videogames Emperor Star Trex Bicycle Furries Antichrist Politics Iraq Iran Tomato Comedy.
This is going to be interesting.
- Akatosh
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Lies
7th. May, 2008 | 04:53 pm
So did it say "next post", "this weekend" and the like last time? Don't believe everything you read, as the situation will sometimes - as it happened here, for example - turn out different than it was planned. So it'll take a while until production will actually start, but it's still set to "right after some sort of directory post". That'll teach my past self to postpone tasks on me. Bet he also burned my diaries. The prick.
Oh, and thanks to some testing and a six-sided die, I came to a conclusion about the resolution issue. It's decidedly 640x400 now. If you want to know why, there are some mockup screenshots attached, and while the lower resolution is slightly claustrophobic, it's also not as empty as the other one.
Oh, and thanks to some testing and a six-sided die, I came to a conclusion about the resolution issue. It's decidedly 640x400 now. If you want to know why, there are some mockup screenshots attached, and while the lower resolution is slightly claustrophobic, it's also not as empty as the other one.
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Nearly about to start!
30th. Apr, 2008 | 06:45 pm
That's right, we (and by we, I mean I!) are approaching the end of pre-production. This means this will be the last "content" post, dealing with vital issues I feel I haven't quite addressed yet. The next one will tie up all the loose ends, and then it's time to finally pull the coding sombrero out of the closet again. But now, let's get to the plethora of content snippets.
( Lay them on me )
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Characters, Take Three
26th. Apr, 2008 | 05:21 pm
I accidentally inhaled a lot of glue and paint thinner fumes over the last few days. It somehow messed with my ability to draw speech balloons, but it was good for increased creativity.
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Checklist
23rd. Apr, 2008 | 03:32 pm
Sorry for the recent lack of posts, real life's been a bitch. Here's a short and boring technobabble update to further annoy everybody.
General game concept - Check.
Some bunch of code and graphics already done pre-development: Check.
Letting people know - Check. Sort of.
Having fun developing - Very check.
Appropriate technology ensured so I don't end up with the computer game equivalent of a fat man in spandex* - Um...
Maybe it's time to actually heed the advice of those guides I've been reading.
*Not a creepy picture, mind you. It's the source of that quote.
General game concept - Check.
Some bunch of code and graphics already done pre-development: Check.
Letting people know - Check. Sort of.
Having fun developing - Very check.
Appropriate technology ensured so I don't end up with the computer game equivalent of a fat man in spandex* - Um...
Maybe it's time to actually heed the advice of those guides I've been reading.
( Or is it? )
*Not a creepy picture, mind you. It's the source of that quote.
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Weaponry!
16th. Apr, 2008 | 05:17 pm
Sorry for the lack of updates, but I caught some sort of weird ear infection. Maybe I should listen to less crappy bands. Boom-bada-boom-boom-pssht.
Anyway, I've been alternating between states of "excruciating pain" and "hopped up on pain suppressants so much that I seriously considered watching talk shows for a minute" and that kind of blocked most of my thinking capabilities. I was still able to make a crappy weapon concept, though.
Anyway, I've been alternating between states of "excruciating pain" and "hopped up on pain suppressants so much that I seriously considered watching talk shows for a minute" and that kind of blocked most of my thinking capabilities. I was still able to make a crappy weapon concept, though.
( Enjoy )
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More arty goodness
13th. Apr, 2008 | 02:59 pm
Since all the readers - yes, both of you! - seem to like the new art style and I haven't got that much time today, here's more art and a new character that needs no description. Enjoy!
( View )
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Graphics!
12th. Apr, 2008 | 08:12 pm
Not much content here, gotta run. Sorry. Anyway, here are some sprites of the main character.
( View )
