Which is to say, I'm making slow but steady progress, and there's not much else to show off yet. The game is rather low priority right now, and will probably stay so until September. Stay tuned, though.
With all the pace of a glacier, the game is pushing forward. But at least it is, again. You can find part three here because LJ formatting is being retarded.
Seriously lapse of motivation here, but I promised an entry every Saturday, so here it is. It's pretty brief this time, but that's mainly because that section seems to be supposed to be some sort of overview for content to follow. Oh, and there's some redundant stuff in there.
Just in case you didn't stop reading this way back during the first "prolonged hiatus": This blog will now finally go into a schedule. Updates will be weekly on Saturdays, starting this week, and I'll try to build a buffer of at least one week. And basta.
For hopefully the last time, sorry for all the missed updates, the flunky schedule and everything else, including global warming. This game will be done... eventually.
Alright, here we go! Since the whole document (based on Chris Taylor's awesome design document template) will take an additional week or so to complete, I've decided to publish it section by section for now. Part one deals with the overall philosophy behind the game.